MONOCONDA / LIVE AV

MONOCONDA / LIVE AV

MONOCONDA / LIVE AV

3D environments, animation & live visuals / Antonia Angel

A live audiovisual performance with Monoconda at Studio 1111, Berlin. Architectural environments, sculptural forms and shifting light extend the music across the venue’s 270-degree projection canvas.

Edited AV reel / 60 seconds
Live performance / Studio 1111

Stills from the reel

Architectural sequence from the edited Monoconda AV reel
Architectural sequence
Light and motion sequence from the edited Monoconda AV reel
Light and motion sequence

Music & live musical performance / Monoconda. Visuals & live AV performance / Antonia Angel.

I developed the 3D architectural environments and mechanical spine in Blender, created the animation and lighting, and performed the visuals live alongside Monoconda.

How the visuals worked

The scene was rendered in separate lighting contributions, then combined in TouchDesigner for live control of light levels, colour and scene changes.

Blender / one scene, synchronized light passes

Light in layers

Interactive process

123

Click or tap a layer or its label to change the mix.

Combined visualTouchDesigner / live visual mix
All three lighting layers combined.

From the live mix to the room

Independent levels · Colour · Scene cues

Three-wall projectionStudio 1111 / 270° canvas

Synchronized light contributions from one scene, shown separated for clarity. Side and upper architectural lighting are grouped.

Blender / one scene, synchronized light passes

Light in layers

Interactive process

123

Click or tap a layer or its label to change the mix.

Combined visualTouchDesigner / live visual mix
All three lighting layers combined.

From the live mix to the room

Independent levels · Colour · Scene cues

Three-wall projectionStudio 1111 / 270° canvas

Synchronized light contributions from one scene, shown separated for clarity. Side and upper architectural lighting are grouped.

Blender / one scene, synchronized light passes

Light in layers

Interactive process

123

Click or tap a layer or its label to change the mix.

Combined visualTouchDesigner / live visual mix
All three lighting layers combined.

From the live mix to the room

Independent levels · Colour · Scene cues

Three-wall projectionStudio 1111 / 270° canvas

Synchronized light contributions from one scene, shown separated for clarity. Side and upper architectural lighting are grouped.

Developing the 3D scene

Four renders from saved Blender files trace the spatial studies, mechanical development and a closer view of the final model. The finished AV reel, live performance and reel stills appear at the start of the page.

An early horizontal spine tests scale and suspension within the architectural environment.
01 / Initial spatial studyAn early horizontal spine tests scale and suspension within the architectural environment.
The form develops into a loop, with greater depth and a stronger relationship to the room.
02 / Refined compositionThe form develops into a loop, with greater depth and a stronger relationship to the room.
Actuators, cable looms and service details add complexity to the digital model.
03 / Mechanical developmentActuators, cable looms and service details add complexity to the digital model.
A closer camera study of the final model shows the structure, materials and lighting.
04 / Final detail studyA closer camera study of the final model shows the structure, materials and lighting.

Spine study

Monoconda sculptural spine: charcoal contours over a pale shaded side view from the original Blender model, with the architecture omitted.